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Learn to build animation that responds, not just plays.

From game characters to UI micro-interactions — learn interactive animation in Rive, taught through real projects you can actually finish. Dive in at any level, no prior design or code experience required.

100% free · new lesson every week
Built in Rive, rendered live in the browser
live render, rive runtime

Built entirely in Rive by a student in the channel — character rig, directional controls, and all.

100%
free, always
All levels
beginner to advanced
Weekly
new lessons
Rive
+ web & UI motion
What you'll learn

Animation that listens to the user.

Each topic stands on its own — jump in wherever matches what you're building right now.

State machines

How to structure animation logic so it reacts cleanly to input instead of playing on a fixed timeline.

Rive fundamentals

Bones, meshes, and the editor workflow for taking a static design into something that moves.

Gesture-driven motion

Mapping drag, scroll, and pointer position directly to animated properties in real time.

Runtime integration

Getting your animations into a real app — web, iOS, Android, Flutter — without the file falling apart.

Easing & feel

Why two animations with identical timing can feel completely different — and how to control that.

Critique & feedback

Submit your own work and get notes — common mistakes are covered live, with fixes shown step by step.

Recent lessons

A look at what's already posted.

A sample of lessons already in the channel — free to read the moment you join.

06:40 Building your first Rive state machine
Beginner
09:15 Making a button feel alive on press and release
Beginner
12:30 How to make interactive game characters
Intermediate
07:50 Understanding the interactive animation workflow
Intermediate
14:05 Diagnosing why your easing feels "off"
All levels

Your next animation could react to a person, not just play for one.

Join free — new lessons land every week, no experience required to start.

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